![]() In the end I decided to return to my wife and give it a chance. The game hardly ever gave me the choice to do so anyways. ![]() I stayed loyal to my Wife and made no advances towards D at all. So that point of your's has been invalidated. One of the last things you do in the game is to chose what you will do from then on - like wether or not you want to stick with your wife or move on. ![]() It's a piece of fiction and as such should be judged by whether it's writing stacks up against literary criticism. The game could have offered ANY resolution to ANY of its plot lines but it decides to dump this shitty unsatisfying load on your doorstep with the motto of "that's life", a lovely statement coming from a VIDEO GAME. In fact nothing you do matters except for finding Brian's body, which, again, is never resolved. Your choices in the dialogue choice-heavy adventure game don't matter AT ALL. The mystery fizzles into nothing, you never get resolution with Brian other than the shady accounts from his dad and speculation with H and D. There's no character development since every character is the exact same from the first day to the last and all of the problems they were facing on day one are still there on the last day. It offers no resolution to any of the characters (Henry still hasn't made things right with his wife, Brian's dad is still somewhere in the woods, Delilah is discovered to be a selfish liar with a boyfriend). It would also add more anticipation at the ending, "Will I finally SEE her?"Īlso, it's something that would be hidden from any real game objectives, serving as just a little nugget for the player, a reward for exploring beyond what you were told to explore. I believe this would foreshadow (not so subtly) that you would never see her and that there is more to her and this place than it seems. There would be an overall feeling of distrust and weirdness, but I believe this could have worked. Henry - "I hope so, and thanks for saving me, we would have both been in some trouble if you hadn't acted so quickly."Īnd of course, the way to Thorofare would be "in repair" from then on out. what happened to that guy?"ĭelilah - "Not surprisingly, he turned around and ran off. I wouldn't have minded."ĭelilah - "I never let anyone stay over on a first date silly" *chuckles and tries to change the subject* Henry - "I had no idea you were so yoked *laughing sarcastically* Why didn't you just let me rest at your place? That would have been easier. and pilates of course." *tries to laugh it off* Henry - "How did you carry my big ass all the way back?"ĭelilah - "Well, it wasn't easy. Your character would have trouble believing this of course. She would claim she saved your life and took you back to your tower somehow, claiming that she was threatening the assailant and scared him away with the gun. Delilah's behavior towards you would be a little weirder and awkward from then on out. You get knocked out (by Ned of course, who was following you the whole time) and you wake up back in your tower. JUST GO AWAY!" and if you decided to move closer still, then you would hear a warning shot and hear someone running towards you from behind. I would imagine as soon as you got there, you would hear her from her window saying, "Look, creep, I don't know you and I have a gun. However, it would have been kind of interesting to see what would happen if you went across the gap to her lookout-even though she forbade it. It was evident she just wanted someone to connect with on a platonic level, and keeping the interactions strictly "on the radio" was the only way to ensure that. The ending was not what we expected, and it was a letdown to not see Delilah, but it was a proper ending for this story and game. The devs noted that the real treat was in the dialogues you unlock as a result of your choices and that this was probably too subtle of a move for most to notice, making it seem more linear. But realistically, one summer in the woods may not change a situation like his. For comments write (/spoiler), like this: This is a spoilerīig thanks to /u/Pineapple_Plague for making the snoo and /u/garg0 for making the artwork displayed on the sidebar!.If your link contains spoilers, assign a spoiler flair with the flair button. ![]() No low-effort or clickbait style posts.No links to the pirated intellectual property of others.If the thumbnail contains spoilers please mark it as NSFW.In Firewatch you’ll explore a wild and unknown environment, facing questions and making interpersonal choices that can build or destroy the only meaningful relationship you have. Firewatch is a single player first person game in production being developed by indie studio, Campo Santo.The game is currently released for PC, Mac, Linux, Xbox One, PS4, and Nintendo Switch.
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